The multiple choice question/answer console
Used to give a question/answer situation. In this case an item is given if the correct answer item is used:
Plot Item:
QuestionAlter1;//name---------------------------------------
  1;//identifier
  -1;//map type to place to -1=any map 0=> type from areas.dat
  0;//plot_object class
  22;//object definition number
  0;//number of objects to be placed
  0;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max)  vary location=parameter2
  0.000000;//location parameter0
  0.000000;//location parameter1
  0.000000;//location parameter2
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  none;//radiate sound
  -1.000000;//time to delete object in milliseconds, -1=don't delete
  0;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1
  0;//trigger event parameter1
  1;//show help text for conditions
  begin_effects_block;
  You find a strange alter with a question ingrained into the surface, there appear to sliding panels in the form of an interface...;//event text
    pick_up.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused
    begin_conditions;
    end_conditions;
    begin_effects;
      16;//effect number
      18.000000;//parameter1
      1.000000;//parameter2
      1.000000;//parameter3
      0.000000;//parameter4
      16;//effect number
      19.000000;//parameter1
      1.000000;//parameter2
      1.000000;//parameter3
      0.000000;//parameter4
      16;//effect number
      20.000000;//parameter1
      1.000000;//parameter2
      1.000000;//parameter3
      0.000000;//parameter4
      16;//effect number
      21.000000;//parameter1
      1.000000;//parameter2
      1.000000;//parameter3
      0.000000;//parameter4
      16;//effect number
      22.000000;//parameter1
      1.000000;//parameter2
      1.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      1.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      62;//effect number
      1.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
The five Items:
Question 1:;//name---------------------------------------
  18;//identifier
  0;//item class
  0.000000;//weight
  Who was the Egyptian god of the Sun?;//short description
  none;//first pick up text
  0.350000;//size on map
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
  qpmystery.png;//texture name
  -1;//wielded script,-1=nothing, only applicable for wieldable items
  -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
  1;//show help text for conditions
  begin_wield_slots;
  end_wield_slots;
  begin_effects_block;
  ???;//event text
    none;//event failure text
    use.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, 1=yes
    U;//use key
    I;//quick key
    begin_conditions;
    end_conditions;
    begin_effects;
      62;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
  begin_combinations;
  end_combinations;
Answer 1:;//name---------------------------------------
  19;//identifier
  0;//item class
  0.000000;//weight
  Set.;//short description
  none;//first pick up text
  0.450000;//size on map
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
  qpmystery.png;//texture name
  -1;//wielded script,-1=nothing, only applicable for wieldable items
  -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
  1;//show help text for conditions
  begin_wield_slots;
  end_wield_slots;
  begin_effects_block;
  Sorry, that's incorrect.;//event text
    none;//event failure text
    use.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, 1=yes
    U;//use key
    -1;//quick key
    begin_conditions;
    end_conditions;
    begin_effects;
      62;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
  begin_combinations;
  end_combinations;
Answer 2:;//name---------------------------------------
  20;//identifier
  0;//item class
  0.000000;//weight
  Anubis.;//short description
  none;//first pick up text
  0.450000;//size on map
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
  qpmystery.png;//texture name
  -1;//wielded script,-1=nothing, only applicable for wieldable items
  -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
  1;//show help text for conditions
  begin_wield_slots;
  end_wield_slots;
  begin_effects_block;
  Sorry, that's incorrect.;//event text
    none;//event failure text
    use.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, 1=yes
    U;//use key
    -1;//quick key
    begin_conditions;
    end_conditions;
    begin_effects;
      62;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
  begin_combinations;
  end_combinations;
Answer 3:;//name---------------------------------------
  21;//identifier
  0;//item class
  0.000000;//weight
  Ra.;//short description
  none;//first pick up text
  0.450000;//size on map
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
  qpmystery.png;//texture name
  -1;//wielded script,-1=nothing, only applicable for wieldable items
  -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
  1;//show help text for conditions
  begin_wield_slots;
  end_wield_slots;
  begin_effects_block;
  Correct, collect your prize.;//event text
    none;//event failure text
    use.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, 1=yes
    U;//use key
    -1;//quick key
    begin_conditions;
    end_conditions;
    begin_effects;
      16;//effect number
      38.000000;//parameter1
      1.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      62;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
  begin_combinations;
  end_combinations;
Answer 4:;//name---------------------------------------
  22;//identifier
  0;//item class
  0.000000;//weight
  Anubis.;//short description
  none;//first pick up text
  0.450000;//size on map
  0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
  20;//particle to shown on radar
  1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
  qpmystery.png;//texture name
  -1;//wielded script,-1=nothing, only applicable for wieldable items
  -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
  1;//show help text for conditions
  begin_wield_slots;
  end_wield_slots;
  begin_effects_block;
  Sorry, that's incorrect.;//event text
    none;//event failure text
    use.wav;//sound, none for nothing
    0;//vanishes after event, 0=no, 1=yes
    U;//use key
    -1;//quick key
    begin_conditions;
    end_conditions;
    begin_effects;
      62;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
      52;//effect number
      0.000000;//parameter1
      0.000000;//parameter2
      0.000000;//parameter3
      0.000000;//parameter4
    end_effects;
  end_effects_block;
  begin_combinations;
  end_combinations;
I hope this helps