| Yep works perfectly! thanks for the help admiral. 
 
 Ipod;//name---------------------------------------553;//identifier
 0;//item class
 0.000000;//weight
 Music selector! Use letters A, P, K, L, O, U and Y;//short description
 Aha your trusty Ipod!;//first pick up text
 0.650000;//size on map
 1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
 20;//particle to shown on radar
 1;//visible in inventory 0=no (can only be used via quick keys), 1=yes
 charger.png;//texture name
 -1;//wielded script,-1=nothing, only applicable for wieldable items
 -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded
 1;//show help text for conditions
 begin_wield_slots;
 end_wield_slots;
 begin_effects_block;
 Sleep now in the fire!;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 Y;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 0.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 Soothsayer;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 U;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 1.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 Battery!;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 L;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 2.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 Suicide and redemption;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 K;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 3.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 That was just your life!;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 O;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 4.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 Jordan!;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 P;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 5.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 Freedom!;//event text
 none;//event failure text
 use.wav;//sound, none for nothing
 0;//vanishes after event, 0=no, 1=yes
 A;//use key
 -1;//quick key
 begin_conditions;
 end_conditions;
 begin_effects;
 61;//effect number
 6.000000;//parameter1
 0.000000;//parameter2
 0.000000;//parameter3
 0.000000;//parameter4
 end_effects;
 end_effects_block;
 begin_combinations;
 end_combinations;
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