Yep works perfectly! thanks for the help admiral.
 
 Ipod;//name---------------------------------------   553;//identifier   0;//item class   0.000000;//weight   Music selector! Use letters A, P, K, L, O, U and Y;//short description   Aha your trusty Ipod!;//first pick up text   0.650000;//size on map   1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner   20;//particle to shown on radar   1;//visible in inventory 0=no (can only be used via quick keys), 1=yes   charger.png;//texture name   -1;//wielded script,-1=nothing, only applicable for wieldable items   -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded   1;//show help text for conditions   begin_wield_slots;   end_wield_slots;   begin_effects_block;   Sleep now in the fire!;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     Y;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       0.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   Soothsayer;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     U;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       1.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   Battery!;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     L;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       2.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   Suicide and redemption;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     K;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       3.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   That was just your life!;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     O;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       4.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   Jordan!;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     P;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       5.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   Freedom!;//event text     none;//event failure text     use.wav;//sound, none for nothing     0;//vanishes after event, 0=no, 1=yes     A;//use key     -1;//quick key     begin_conditions;     end_conditions;     begin_effects;       61;//effect number       6.000000;//parameter1       0.000000;//parameter2       0.000000;//parameter3       0.000000;//parameter4     end_effects;   end_effects_block;   begin_combinations;   end_combinations; 
 |