"Anonymous1157" said: You silly little man. You're supposed to check it every three or four changes. Start over.  :'( You're mean! I'll check the problem, maybe it's the player_races... Here's the "Netarian" code
 Code: journal_netarian.dat;//journal text file name Normal weak body. Can learn things throughout Notrium.;//description in start menu 149;//creature number in creatures.dat 18;//start animation number in animation.dat 800;//day length 80;//maximum carry weight 0.6;//climatic temperature change multiplier ragdoll_human.png;//rag doll texture computer.png;//interface texture begin_weapon_frames;//must contain all weapon classes in order starting from 0   0;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   1;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   2;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   3;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   4;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   5;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   6;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   7;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0_1.png;texture name     0;//row that contains the 4 weapon frames     8.000000;//weapon_x     24.000000;//weapon_y   8;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   9;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   10;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     2;//row that contains the 4 weapon frames     1.000000;//weapon_x     27.000000;//weapon_y   11;//weapon class number     1;//can use the weapon class (0=cannot, 1=can)     creature0.png;texture name     3;//row that contains the 4 weapon frames     12.000000;//weapon_x     21.000000;//weapon_y end_weapon_frames; begin_specialties;   seconds;//description   5;//specialty      0;//difficulty level     none;//message     5.000000;//parameter0     0.000000;//parameter1     60.000000;//parameter2     0.000000;//parameter3   virtual days;//description   5;//specialty      0;//difficulty level     none;//message     7.000000;//parameter0     0.000000;//parameter1     1000.000000;//parameter2     0.000000;//parameter3   virtual minutes;//description   5;//specialty      0;//difficulty level     none;//message     8.000000;//parameter0     0.000000;//parameter1     60.000000;//parameter2     0.000000;//parameter3   virtual hours;//description   5;//specialty      0;//difficulty level     none;//message     9.000000;//parameter0     0.000000;//parameter1     12.000000;//parameter2     6.000000;//parameter3   health bar;//description   5;//specialty      0;//difficulty level     none;//message     0.000000;//parameter0     0.000000;//parameter1     80.000000;//parameter2     80.000000;//parameter3   energy bar;//description   5;//specialty      0;//difficulty level     none;//message     1.000000;//parameter0     0.000000;//parameter1     20.000000;//parameter2     20.000000;//parameter3   temperature bar;//description   5;//specialty      1;//difficulty level     none;//message     2.000000;//parameter0     -100.000000;//parameter1     100.000000;//parameter2     0.000000;//parameter3   used subspace radio marker bar;//description   5;//specialty      0;//difficulty level     none;//message     14.000000;//parameter0     0.000000;//parameter1     5.000000;//parameter2     1.000000;//parameter3   used planetoid marker bar;//description   5;//specialty      0;//difficulty level     none;//message     15.000000;//parameter0     0.000000;//parameter1     5.000000;//parameter2     1.000000;//parameter3   armor meter;//description   5;//specialty      0;//difficulty level     none;//message     3.000000;//parameter0     -10.000000;//parameter1     10.000000;//parameter2     1.000000;//parameter3   food meter;//description   5;//specialty      0;//difficulty level     none;//message     4.000000;//parameter0     0.000000;//parameter1     200.000000;//parameter2     200.000000;//parameter3   energy make bar;//description   5;//specialty      0;//difficulty level     none;//message     16.000000;//parameter0     0.000000;//parameter1     500.000000;//parameter2     0.000000;//parameter3   health make bar;//description   5;//specialty      0;//difficulty level     none;//message     17.000000;//parameter0     0.000000;//parameter1     500.000000;//parameter2     0.000000;//parameter3   Ingame Minute Counter;//description   7;//specialty      0;//difficulty level     none;//message     8;//parameter0     0.0;//parameter1     8;//parameter2     1.8;//parameter3   counter bar;//description   5;//specialty      0;//difficulty level     none;//message     12.000000;//parameter0     1.000000;//parameter1     1.000000;//parameter2     1.000000;//parameter3   drain food - easy;//description   7;//specialty      -2;//difficulty level     none;//message     4;//parameter0     0.0;//parameter1     4;//parameter2     -0.25;//parameter3   drain food - medium and hard;//description   7;//specialty      1;//difficulty level     none;//message     4;//parameter0     0.0;//parameter1     4;//parameter2     -0.5;//parameter3   drain food fast if over max;//description   7;//specialty      0;//difficulty level     none;//message     4;//parameter0     1.01;//parameter1     4;//parameter2     -10;//parameter3   drain health if food too low;//description   6;//specialty      0;//difficulty level     You are starving!;//message     4;//parameter0     0.01;//parameter1     0;//parameter2     -1.5;//parameter3   drain health if health too high;//description   7;//specialty     0;//difficulty level     none;//message     0;//parameter0     1.01;//parameter1     0;//parameter2     -5;//parameter3   drain health faster if health too high;//description   7;//specialty     0;//difficulty level     none;//message     0;//parameter0     1.25;//parameter1     0;//parameter2     -5;//parameter3   drain battery if battery too high;//description   7;//specialty     0;//difficulty level     none;//message     1;//parameter0     1.01;//parameter1     1;//parameter2     -2;//parameter3   drain health if temperature too high;//description   7;//specialty     1;//difficulty level     You are having a heat stroke! Find shade under a tree.;//message     2;//parameter0     0.9;//parameter1     0;//parameter2     -1.4;//parameter3   drain health if temperature too low;//description   6;//specialty      1;//difficulty level     You are freezing! Find warmth.;//message     2;//parameter0     0.1;//parameter1     0;//parameter2     -1.4;//parameter3   Start with Open Inv I;//description   3;//specialty      0;//difficulty level     none;//message     289;//parameter0     1;//parameter1     0;//parameter2     0;//parameter3   Start with The Power amulet;//description   3;//specialty      0;//difficulty level     none;//message     456;//parameter0     1;//parameter1     0;//parameter2     0;//parameter3   cannot drop The Power amulet;//description   4;//specialty      0;//difficulty level     none;//message     456;//parameter0     0;//parameter1     0;//parameter2     0;//parameter3   Start with pick up;//description   3;//specialty      0;//difficulty level     none;//message     197;//parameter0     1;//parameter1     0;//parameter2     0;//parameter3   cannot drop pick up;//description   4;//specialty      0;//difficulty level     none;//message     197;//parameter0     0;//parameter1     0;//parameter2     0;//parameter3   Start with Flashlight;//description   3;//specialty      0;//difficulty level     none;//message     23;//parameter0     1;//parameter1     0;//parameter2     0;//parameter3   Right Hand Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     0;//parameter0     -5;//parameter1     100;//parameter2     0;//parameter3   Left Hand Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     1;//parameter0     195;//parameter1     100;//parameter2     0;//parameter3   Body Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     2;//parameter0     95;//parameter1     60;//parameter2     0;//parameter3   Feet Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     3;//parameter0     95;//parameter1     200;//parameter2     0;//parameter3   Head Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     4;//parameter0     95;//parameter1     -60;//parameter2     0;//parameter3   Utility Slot;//description   2;//specialty       0;//difficulty level     slot.png;//message     5;//parameter0     195;//parameter1     -60;//parameter2     0;//parameter3 end_specialties; begin_disabled_endings; end_disabled_endings; begin_disabled_item_classes;   3;   Exclusive to Alien.;//message   4;   Exclusive to Android.;//message   5;   Exclusive to Psionic.;//message   6;   Netarian cannot use this item.;//message end_disabled_item_classes;
  
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