"Casanova" said: Yes but the new AI stays that way forever, and i want it to revert back to normal without having every single creature have a AI reset check in its timed block.  I guess this would slow things too much.  You'd use this condition
 
 19=creature's AI tactic parameter0 (0=primary, 1=secondary) is parameter1 
  That way you'd only change the ones back that are different.
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